Game: Battle Castle
The Iron ChefName : 'Tom' Level 14 Chef/Photographer/Hatcher/Mentor |
Skills and Stats
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Moves and CapabilitiesMovelist:
Capabilities: Overland 5, Swim 2, High Jump 0, Long Jump 1, Power 4 |
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Growth LogCurrent Exp Bank: 0/10
Natural in the Kitchen….Sorta, (+Intuition,+Charm,-Intimidate,-Stealth). Edge: Adept Skills (Intuition) Feat: Photographer Edge: Adept Skills (Charm) Feat: Hatcher Edge: Adept Skills (Perception) Feat: Guidance Edge: Expert Skills (Intuition) Feat: Battle Album Edge: Expert Skills (Charm) Feat: Culinary Research 1 Edge: Expert Skills (Perception) Feat: Lord of Leftovers Edge: Master Skills (Intuition) Feats and EdgesAll Features and Edges taken by 'Tom' have their effects detailed within. Chef Culinary Research Lord of Leftovers Hatcher Mentor Guidance Photographer Battle Album Breeder Basic Skills Adept Skills Expert Skills Master Skills Basic Cooking Cooking Recipes'Tom's' Recipes Cost: 200 Cost: 200 Cost: 200 Effect: You may create an "Enriched Water" for 40 or "Super Soda Pop" for 65. 'Tom's' Albums
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Spectre's InstrumentsEquipment
Inventory
TMs/Hms
Held Items Vitamins
Tutor Moves
Type Shifts
Battle Points: 0 |
The Making of League Champion
Current Traveling Team:
Owned Pokémon (6): Rayquaza, Shuckle, Nincada, Chansey, Vigoroth, Shellder
EXP to distribute:
Boxed Pokémon:
Unagi the Rayquaza
Level 23: 600/670 EXP
Gender: Male
Type: Flying/Dragon
Nature: Hardy (+Atk, -Atk)
Abilities:
Battle - Free Action
Effect: The weather is set to normal as long as the Pokémon with Air Lock wants it to remain that way. The user may continue to sustain this effect as a Swift Action each round.
Static
Effect:When Asleep, Paralyzed, Burned, Frozen or Poisoned, Marvel Scale raises the user’s Defense by +2 Combat Stages. The Combat Stages return to normal if the user is cured of their status affliction.
Held Item:
Capabilities: Overland 6, Surface, 6, Underwater 6, Sky 10, Jump 10, Power 10, Intelligence 7, Aura, Glow, Guster, Telepath,
Tutor Points: 5/5
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Injuries: 0
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
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Twister | At-Will | 2 | DB6 - 2d6+8 / 15 | 6, Ranged Blast 3 | Small or Medium targets in the central square of the blast are not hit. Twister Flinches the target on 18-20 during Accuracy Check. Any Pokémon Airborne as a result of Fly or Sky Drop above the Blast are hit, ignoring range, and Twister has a Damage Base of 10 (3d12+10) against those targets instead. | Cool - Steady Performance | ||
Scary Face | EoT | 2 | - | 4, 1 Target | The target's Speed is lowered 2 Combat Stages. | Tough - Desperation | ||
Crunch | EoT | 2 | DB8 - 3d6+8 / 21 | Melee, 1 Target | Crunch lowers the target's Defense 1 Combat Stage on 17-20 during Accuracy Check. | Tough - Exhausting Act | ||
Hyper Voice | Battle | 2 | DB9 - 3d8+10 / 25 | Close Blast 3, Sonic | All Legal Targets are pushed back to the squares immediately outside the blast, away from the user. | Cool - Steady Performance | ||
Rest | Center | None | - | Self | The user's HP is set to their full HP. The user is cured of any Status ailments. Then, the user falls Asleep. The user cannot make Sleep Checks at the beginning of their turn. They are cured of the Sleep at the end of their turn in 2 rounds. | Cute - Reflective Appeal |
Next Level Up Moves: Air Slash - 24
Evolution: None
Cous Cous the Shuckle
Level 21: 460/530 EXP
Gender: Male
Type: Bug/Rock
Nature: Patient (+Hp, -Spd)
Abilities:
Battle - Free Action
Effect: Connection - Withdraw. The user may activate this Ability to use Withdraw as an Interrupt and a Free Action. The user must still use a Shift Action to stop being Withdrawn.
Static
Effect: The user may eat up to three Food Items per encounter, and up to two refreshments per half hour.
Held Item:
Capabilities: Overland 3, Jump 0/0, Power 4, Intelligence 4, Juicer, Sinker
Tutor Points: 4/5 (Advanced Connection)
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Injuries: 0
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
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Withdraw | At-Will | None | - | Self | The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gains Damage Reduction equal to half their Level, with a minimum of 10. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action. | Cute - Hold That Thought | ||
Rollout | EoT | 4 | DB5 - 1d8+7 / 12 | Melee, 1 Target, Pass | The user continues to use Rollout on each of its turns until they miss any target with Rollout, or are not able to hit any target with Rollout during their turn. Each successive use of Rollout increases Rollout's Damage Base by +4 to a maximum of DB 15. | Tough - Reliable | ||
Wrap | At-Will | 4 | DB2 - 1d6+3 / 6 | Melee, 1 Target | Both the user and the target are Stuck, and the target is Trapped, until the beginning of the user's next turn. If the user successfully used Wrap on the target last round, the target also loses 1/16th of their Max HP. | Tough - Safe Option | ||
Struggle Bug | EoT | 2 | DB5 - 1d8+7 / 12 | Cone 2 | On hit, lowers the target's Special Attack by -1 CS. | Smart - Excitment | ||
Safeguard | Battle | None | - | Blessing | Blessing – Any user affected by Safeguard may activate it when receiving a Status Ailment to instead not gain that Status Ailment. Safeguard may be activated 3 times, and then disappears. | Beauty - Sabotage | ||
Rock Throw | At-Will | 4 | DB7 - 2d6+10 / 18 | 8, 1 Target | None | Tough - Steady Performance | ||
Gastro Acid | Battle | 2 | - | 4, 1 Target | The target's ability is disabled until the end of the encounter. If the target has more than one ability, Gastro Acid disables one of them chosen at random. | Beauty - Sabotage | ||
Toxic | Battle | 4 | - | 4, 1 Target | The target is Badly Poisoned. | Smart - Excitement |
Next Level Up Moves: Shell Smash - 23
Evolution: None
Taco the Nincada
Level 18: 320/360 EXP
Gender: Female
Type: Bug/Ground
Nature: Serious (+Speed, -Speed)
Abilities:
Static
Effect: The user gains a +3 Bonus to all Accuracy Rolls.
Held Item:
Capabilities: Overland 4, Burrow 3, Jump 2/2, Power 1, Intelligence 3, Sinker, Threaded, Wallclimber
Tutor Points: 4/4
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Injuries: 0
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
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Harden | At-Will | None | - | Self | Raise the user's Defense 1 Combat Stage. | Tough - Sabotage | ||
Scratch | At-Will | 2 | DB4 - 1d8+5 / 10 | Melee, Pass | None | Tough - Steady Performance | ||
Leech Life | EoT | 2 | DB4 - 1d8+5 / 10 | Melee, 1 Target | After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. | Smart - Good Show! | ||
Sand-Attack | EoT | 4 | - | 2, 1 Target | The target is Blinded until the end of their next turn. | Cute - Excitement | ||
Fury Swipes | EoT | 6 | DB3 1d6+5 / 8 | Melee, 1 Target, Five Strike | None. | Tough - Reliable | ||
Mind Reader | Center | None | - | 6, 1 Target | The target is Locked-On. The next Move that the User uses against the Target that requires an Accuracy Check cannot miss. Mind Reader's effect, on both the User and Target, can be passed by Baton Pass. | Smart - Good Show! | ||
False Swipe | At-Will | 2 | DB4 - 1d8+5 / 10 | Melee, Pass | False Swipe's damage cannot bring a target lower than 1HP. | Cool - Inversed Appeal |
Next Level Up Moves: Mud-Slap 20
Evolution: Ninjask - Level 20, Shedinja - splits from Nincada
Cupcake the Chansey
Level 18: 320/360 EXP
Gender: Female
Type: Normal
Nature: Bold (+Def, -Atk)
Abilities:
Static
Effect: Move Effects that are triggered by a sufficiently high accuracy roll have their activation range increased by 3. This does not apply to Critical Hits.
Held Item:
Capabilities: Overland 5, Jump 1/1, Power 1, Intelligence 3
Tutor Points: 4/4
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Injuries: 0
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
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Fire Punch | EoT | 2 | DB8 - 3d6+8 / 21 | Melee, 1 Target | Fire Punch Burns the target on 16-20 during Accuracy Check. | Beauty - Exhausting Act | ||
Ice Punch | EoT | 2 | DB8 - 3d6+8 / 21 | Melee, 1 Target | Ice Punch Freezes the target on 16-20 during Accuracy Check. | Beauty - Exhausting Act | ||
Refresh | EoT | None | - | Self | The user is cured of all Poison, Burns, and Paralysis. | Cute - Reflective Appeal | ||
Softboiled | Battle | None | - | Melee, 1 Target | The target regains HP equal to half of its full HP. The user may target themselves with Softboiled. | Beauty - Reflective Appeal | ||
Minimize | Center | None | - | 6, 1 Target | The user gains +4 Evasion, and user's size is lowered to Small for the remainder of the encounter. | Beauty - Incentives | ||
Sweet Kiss | Battle | 6 | - | 6, 1 Target | Sweet Kiss Confuses the target. | Cute - Excitement | ||
Copycat | Center | None | - | 4, 1 Target | Use the Move the target has used on their last turn. You may choose new targets for the Move. Copycat cannot miss. | Cool - Attention Grabber |
Next Level Up Moves: Sing - 20
Evolution: Blissey - Level 40
Soufflé the Vigoroth
Level 15: 220/250 EXP
Gender: Male
Type: Normal/Fighting
Nature: Stark (+SDef, -Speed)
Abilities:
Static
Keywords: Immune
Effect: Sleep.
Held Item:
Capabilities: Overland 5, Jump 2/2, Power 4, Intelligence 3
Tutor Points: 4/4
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Injuries: 0
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
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Karate Chop | At-Will | 2 | DB7 - 2d6+10 / 12 | Melee, 1 Target | Karate Chop is a Critical Hit on 17-20 during Accuracy Check. | Tough - Steady Performance | ||
Yawn | Battle | None | - | 2, 1 Target | The target falls Asleep at the end of their next turn. Yawn cannot miss. | Cute - Excitement | ||
Slack Off | Center | None | - | Self | The user regains HP equal to half of its full HP. | Cute - Reflective Appeal | ||
Hone Claws | EoT | None | - | Self | Raise the user's Attack 1 Combat Stage, and the user's Accuracy by +1 for the remainder of the encounter. | Cool - Get Ready! | ||
Faint Attack | EoT | None | DB6 - 2d6+8 / 15 | Melee, 1 Target | Faint Attack cannot miss. | Smart - Desperation | ||
Fury Swipes | EoT | 6 | DB3 - 1d6+5 / 8 | Melee, 1 Target, Five Strike | Whenever a Move with Five Strike is used, roll 1d8. On a result of 1, the attack hits one time. On a result of 2 or 3, the attack hits two times. On a result of 4, 5, or 6, the attack hits three times. On a result of 7, the attack hits four times. On a roll of 8, the attack hits five times. Multiply the Move's Damage Base by the number of times hit; that becomes its new Damage Base. You may always apply Technician to Moves with Five Strike. Apply STAB and all other effects that raise Damage Base only after the Move's final Damage Base has been calculated. | Tough - Reliable | ||
Bulk Up | EoT | None | - | Self | Raise the user's Attack 1 Combat Stage and raise the user's Defense 1 Combat Stage. | Beauty - Get Ready! |
Next Level Up Moves: Force Palm/Slash 20
Evolution: Slaking - Level 35
Jambalaya the Shellder
Level 15: 220/250 EXP
Gender: Male
Type: Water
Nature: Careful (+SDef, -SAtk)
Abilities:
Battle - Free Action
Effect: Connection - Withdraw. The user may activate this Ability to use Withdraw as an Interrupt and a Free Action. The user must still use a Shift Action to stop being Withdrawn.
Held Item:
Capabilities: Overland 1, Underwater 3, Jump 1/1, Power 1, Intelligence 3, Gilled
Tutor Points: 2/3 (Advanced Connection)
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Injuries: 0
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
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Withdraw | At-Will | None | - | Self | The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gains Damage Reduction equal to half their Level, with a minimum of 10. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action. | Cute - Hold That Thought | ||
Tackle | At-Will | 3 | DB4 - 1d6+8 / 10 | Melee, 1 Target, Dash | The target is pushed 2 meters. | Tough - Steady Performance | ||
Supersonic | At-Will | 10 | - | Cone 2, Sonic | Supersonic Confuses all Legal Targets. | Smart - Excitement | ||
Icicle Spear | EoT | 4 | DB3 - 1d6+5 / 8 | 6, 1 Target, Five Strike | Whenever a Move with Five Strike is used, roll 1d8. On a result of 1, the attack hits one time. On a result of 2 or 3, the attack hits two times. On a result of 4, 5, or 6, the attack hits three times. On a result of 7, the attack hits four times. On a roll of 8, the attack hits five times. Multiply the Move's Damage Base by the number of times hit; that becomes its new Damage Base. You may always apply Technician to Moves with Five Strike. Apply STAB and all other effects that raise Damage Base only after the Move's final Damage Base has been calculated. | Beauty - Reliable | ||
Protect | Center | None | - | Self, Interrupt, Trigger | If the user is hit by a Move, the user may use Protect. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move's effects. | Cute - Inversed Appeal | ||
Leer | At-Will | 2 | - | Cone 2, Friendly | The target's Defense is lowered 1 Combat Stage. | Cool - Excitement | ||
Clamp | At-Will | 4 | DB6 - 2d6+8 / 15 | Melee, 1 Target | The user clamps down on the target with a shell. The user gains +2 Combat Stages to its Defense and Special Defense until the end of their next turn. If the user's Weight Class is equal to or lower than the target's the target is Slowed and Trapped until the beginning of the user's next turn; if the target Shift in the meantime, the user is dragged along with it. The user may release the target at any time as a Free action, ending the Slow and Trapped effects. If the user is of a higher Weight Class than the target, then instead both the user and the target are Stuck, and the target is Trapped, until the beginning of the user's next turn. If the user successfully used Clamp on the target last round, the target also loses 1/16th of their Max HP. | Tough - Steady Performance | ||
Rain Dance | Battle | None | - | Field, Weather | The weather becomes Rainy. While Rainy, Water-Type attacks have their Base Damage increased by half (rounded down), and Fire Type Attacks have their Base Damage reduced by half (rounded down). | Tough - Sabotage |
Next Level Up Moves: Ice Shard - 17
Evolution: Cloyster - Water Stone