All Features and Edges taken by the eccentric [Insert Name] have their effects detailed within.
Genetic
[CLASS] [+2 Any Stat]
Prerequisites: Gene Voice
Static
Effect: Your Gene Specie is a Pokémon chosen from the evolutionary line of your Gene Voice. You gain the type(s) of your Gene Specie.
Note: If your Gene Specie has two types you may opt to gain only one of its types instead of both.
Geomancer
Prerequisites: Natural Theory
[Class] [+1 Defense] [+1 Special Defense]
Static
Effect: You gain Groundshaper.
Nature's Hindrance
[+1 Defense] [+1 Special Defense]
Prerequisites: Geomancer
Static
Effect: You learn Sinkhole and Tanglevine.
Sinkhole: By raising the water table beneath the soil a Geomancer is capable of transforming small areas of land into a quagmire. Range 6, Blast 3. As a Full Action usable Daily/5 the targeted area is now considered a swamp, and should be counted as slow terrain unless a feature/ability/capability says otherwise. Lasts 4 rounds. After the four rounds the terrain will revert to it's former state.
Tanglevine: Calling forth the powers of the grass and plants a Geomancer is able to interfere with their opponent's movement. Vines slow any attempt to pass through their area. Ranged 6, Blast 3, As a Full Action usable Daily/5 targets are slowed while in the area and due to the nature of 'living' plant matter Naturewalk does not effect Tanglevine. Lasts 4 rounds. There must be a sufficient amount of plant-life in the area to use Tanglevine.
Researcher
[Class]
Prerequisites: Novice General Education, two other Education Skills at Novice Rank
Static
Effect: You gain two Edges to Rank Up any two different Education Skills of your choice. (Adept Education: Petrology, Adept Survival)
Field of Study
[Rank 1] [Paleontology]
Prerequisites: Researcher, an Education Skill at Adept Rank
At-Will – Extended Action
Effect: Add your Petrology Skill Rank doubled to the starting Level of any Fossils you revive.
Field of Study
[Rank 2] [Paleontology]
Prerequisites: FoS Rank 1
At-Will – Extended Action
Effect: Whenever your Pokémon use AncientPower, you choose whether it deals Physical or Special Damage (your Pokémon add the appropriate attack Stat). AncientPower's effect triggers on Accuracy Rolls of 17-20 for your Pokémon.
Petrologist
[Class]
Prerequisites: Gem Crafter, Novice Education: Occult
Ingredients: 4 Shards of the same color; or an Elemental Stone.
Effect: You can turn 4 Red Shards into a Fire Stone; 4 Blue Shards into a Water Stone; 4 Yellow Shards into a Thunderstone; or 4 Green Shards into a Leaf Stone. You can also destroy a Fire Stone, Leaf Stone, Thunder Stone, or Water Stone to gain 4 Shards of the corresponding color.
Underground Explorer
Prerequisites: Hatcher, Adept Education: Pokemon
Static
Effect: You may add half of your Petrology Rank to all Survival and Perception Checks made while in Caves or other natural underground areas.
Gem Crafter
Prerequisites: Novice Education: Petrology.
Ingredients: 2 Shards
Effect: You can turn 2 Shards into a Gem, depending on the colors of the Shards.
You can turn 2 Red Shards into a Fire, Fighting, Dragon, or Ghost Gem.
You can turn 2 Green Shards into a Bug, Grass, Ground, or Rock Gem.
You can turn 2 Yellow Shards into an Electric, Flying, Steel, or Psychic Gem.
You can turn 2 Blue Shards into a Dark, Ice, Poison, or Water Gem.
You can turn 2 Shard of different colors into a Normal Gem.
Basic Skills
Prerequisites: None
Effect: Rank up a skill from Pathetic to Untrained, or Untrained to Novice. (Education (Occult), Education (General), Athletics, Acrobatics)
Adept Skills
Prerequisites: Level 2
Effect: You Rank Up a Skill from Novice to Adept. You may take this Edge multiple times. (Survival, Education (Petrology))
Expert Skills
Prerequisites: Level 6
Effect: You Rank Up a Skill from Adept to Expert. You may take this Edge multiple times. (Education (Petrology))
Master Skills
Prerequisites: Level 12
Effect: You Rank Up a Skill from Expert to Master. You may take this Edge multiple times. (Education (Petrology))
Natural Theory
Prerequisites: Novice Survival
Effect: You may count Survival as an Education Skill for all Features that reference Education Skills, and you may add your Mind Modifier to all Survival Skill Checks instead of your Body Modifier. Survival essentially becomes a Mind Skill for you.
Gene Voice
[Rogenrolla]
Prerequisites: Novice Intuition
Effects: Select a Pokémon evolution line. You can communicate perfectly with any Pokémon of that evolutionary line (speak, understand, etc.). You also subtract your Intuition rank from any capture check made against Pokémon of that evolutionary line.
Paleontologist
Prerequisites: Expert Education Petrology
Effect: You can identify fossils with a DC 15 Petrology Education Check. You know how to operate Reanimation Machines and can use them to revive Fossils. See the "Pokémon Fossils" section for more information.