Badhbh the Litwick
Level 29: 1115/1165 EXP
Gender: Female
Type: Fire/Ghost
Nature: Modest (+SAtk, -Atk)
Abilities:
Static
Effect: The user does not take damage from Fire Type Moves. If the user is hit by a Fire Type Move, the user raises the Base Power of their next Fire-Type Move by +1.
Center - Standard Action
Effect: Choose a Pokémon or Trainer within 5 meters. The target gains 1 Injury, and has their Special Defense lowered by -X CS, where X is the number of Injuries on the target. The user gains 5 Temporary HP; if this Injury causes death, the user's HP is
Held Item: Luck Incense
Capabilities: Overland 1, Swim 2, Levitate 7, Jump 1/1, Power 1, Intelligence 5, Darkvision, Dead Silent, Phasing, Glow, Invisibility, Firestarter, Heater, Shrinkable, Underdog
Athletics: 1d6
Acrobatics: 2d6+2
Combat: 1d6
Stealth: 3d6
Perception: 3d6
Focus: 2d6
Tutor Points: 3/5
Boon: Type Acclimation: The target gains 5 Damage Reduction against attacks of your chosen Type.
Edge: Capability Training: Increase
Intelligence, Power or a Jump Capability by 1. Capability Training may be taken multiple times, each time increasing a different Capability.
Advanced Mobility: Increase one Movement Capability by 2. This Edge may be taken multiple times, but may not be applied more than once to the same Movement Capability. *Levitate*
HP: 54/54 |
Hit Points |
5 |
0 |
5 |
Attack |
1 |
0 |
1 |
Defense |
6 |
13 |
19 |
Special Attack |
9 |
12 |
21 |
Special Defense |
6 |
14 |
20 |
Speed |
2 |
0 |
2 |
|
Injuries: 0
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Hex |
EoT |
2 |
|
DB7 - 2d6+10 / 18 |
|
6, 1 Target |
For each Persistent Status affliction on the target, Hex's Damage Base is raised by +2 to a maximum of +6. |
Smart - Incentives |
Ember |
At-Will |
2 |
|
DB6 - 2d6+8 / 15 |
|
4, 1 Target |
Ember Burns the target on 18-20 during Accuracy Check. |
Beauty - Steady Performance |
Toxic |
Battle |
4 |
|
- |
|
4, 1 Target |
The target is Badly Poisoned. |
Smart - Excitement |
Night Shade |
Center |
2 |
|
- |
|
8, 1 Target |
The target loses HP equal to the level of Night Shade's user. Do not apply weakness or resistance. Do not apply stats. |
Smart - Steady Performance |
Will-o-Wisp |
Battle |
4 |
|
- |
|
8, 1 Target |
The target is Burned. |
Beauty - Exhausting Act |
Flame Burst |
EoT |
2 |
|
DB9 - 3d8+10 / 25 |
|
6, 1 Target |
Any Trainers or Pokémon cardinally (not diagonally) adjacent to the target lose 1/16th of their max HP. |
Beauty - Exhausting Act |
Next Level Up Moves: Memento - 33
Evolution: Lampent - Level 40
Taibhseach the Shuppet
Level 21: 460/530 EXP
Gender: Male
Type: Ghost/Dark
Nature: Adamant (+Atk, -SAtk)
Abilities:
Static
Effect: The user is immune to the Sleep condition, and cannot use the move Rest.
Static
Effect: Normal Types are not immune to the user's Ghost Type Moves.
Held Item:
Capabilities: Overland 1, Levitate 4, Jump 1/1, Power 1, Intelligence 3, Darkvision, Dead Silent, Invisibility, Phasing, Stealth, Underdog
Athletics: 2d6+1
Acrobatics: 2d6
Combat: 2d6
Stealth: 3d6+2
Perception: 3d6+1
Focus: 3d6+2
Tutor Points: 5/5
Boon: Type Assault: Pick a Damaging Move of your Chosen Type known by the target. Increase its Damage Base by +1.
Shadow Sneak
Edges:
HP: 64/64 |
Hit Points |
4 |
7 |
11 |
Attack |
10 |
10 |
20 |
Defense |
4 |
7 |
11 |
Special Attack |
4 |
0 |
1 |
Special Defense |
3 |
0 |
4 |
Speed |
5 |
7 |
12 |
|
Injuries: 0
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Knock Off |
EoT |
2 |
|
DB4 - 1d8+5 / 10 |
|
Melee, 1 Target |
If the target has a Held Item, the target drops it. If targeting a Trainer, Knock Off Consumable Items are destroyed; other items may be picked up again as a Standard Action. |
Smart - Steady Performance |
Pursuit |
EoT |
2 |
|
DB6 - 2d6+8 |
|
Melee, 1 Target |
If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and is DB10 - 3d12+10. |
Smart - Good Show! |
Night Shade |
Center |
2 |
|
- |
|
8, 1 Target |
The target loses HP equal to the level of Night Shade's user. Do not apply weakness or resistance. Do not apply stats. |
Smart - Steady Performance |
Will-o-Wisp |
Battle |
4 |
|
- |
|
8, 1 Target |
The target is Burned. |
Beauty - Exhausting Act |
Shadow Sneak |
At-Will |
2 |
|
DB7 - 2d6+10 / 18 |
|
Melee, 1 Target, Priority |
Priority - If the user has not yet taken their turn that round, Shadow Sneak may be declared during a foe's turn to immediately take your turn and use Shadow Sneak. |
Smart - Saving Grace |
Curse |
EoT |
None |
|
- |
|
Self |
If the user is not a Ghost Type, their Speed is lowered by -1 CS, but their Attack and Defense are each raised by +1 CS. If the user is a Ghost Type, the user loses 1/3 of their Max HP and an enemy target within 8 meters of the user becomes Cursed. |
Tough - Safe Option |
Next Level Up Moves: Faint Attack - 22
Evolution: Banette - Level 35
Famine the Munchlax
Level 19: 360/400 EXP
Gender: Female
Type: Normal/Ghost
Nature: Relaxed (+Def, -Speed)
Abilities:
Center - Extended Action
Effect: You may use Pick-Up as an Extended Action that requires at least 5 minutes. Roll 1d20, consult the Pickup keyword to figure out what you find!
Held Item:
Capabilities: Overland 3, Swim 2, Jump 2/3, Power 4, Intelligence 3, Tracker, Underdog
Athletics: 3d6
Acrobatics: 2d6
Combat: 2d6
Stealth: 2d6
Perception: 4d6
Focus: 3d6
Tutor Points: 2/4 (Type Shift - 2)
Boon: Type Assault: Pick a Damaging Move of your Chosen Type known by the target. Increase its Damage Base by +1.
Lick
HP: 92/92 |
Hit Points |
14 |
7 |
21 |
Attack |
9 |
7 |
16 |
Defense |
6 |
8 |
14 |
Special Attack |
4 |
0 |
4 |
Special Defense |
9 |
7 |
16 |
Speed |
1 |
0 |
1 |
|
Injuries: 0
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Odor Sleuth |
Battle |
None |
|
- |
|
6, 1 Target |
The user's Normal-Type and Fighting-Type Moves can now hit and affect Ghost-Type targets. Odor Sleuth's user ignores any Accuracy Penalties it has or may receive. Odor Sleuth's user may now see through the Illusion Ability and through Moves with the Illusion keyword. Grants Tracker |
Smart - Good Show! |
Tackle |
At-Will |
3 |
|
DB6 - 2d8+8 / 21 |
|
Melee, 1 Target, Dash |
The target is pushed 2 Meters. |
Tough - Steady Performance |
Defense Curl |
At-Will |
None |
|
- |
|
Self |
The user becomes Curled Up. While Curled Up, the user becomes immune to Critical Hits and gains 5 Damage Reduction. However, while Curled Up, the user is Slowed and their Accuracy is lowered by -4. The user may stop being Curled Up as a Swift Action. If the user has Rollout or Ice Ball in their Move List, they do not become Slowed while Curled Up. Furthermore, when using the Moves Rollout or Ice Ball while Curled Up, the user gains a +10 bonus to the damage rolls of those Moves and does not suffer Accuracy Penalties from being Curled Up. |
Cute - Sabotage |
Night Shade |
Center |
2 |
|
- |
|
8, 1 Target |
The target loses HP equal to the level of Night Shade's user. Do not apply weakness or resistance. Do not apply stats. |
Smart - Steady Performance |
Lick |
At-Will |
2 |
|
DB5 - 1d8+7 / 12 |
|
Melee, 1 Target |
Lick Paralyzes the target on 15-20 during Accuracy Check. |
Tough - Inversed Appeal |
Work Up |
EoT |
None |
|
- |
|
Self |
Raise the user's Attack 1 Combat Stage and raise the user's Special Attack 1 Combat Stage. |
Tough - Get Ready! |
Next Level Up Moves: Screech 20
Evolution: Snorlax - Level 25
Bean Si the Celebi
Level 26: 835/900 EXP
Gender: Female
Type: Grass/Ghost
Nature: Modest (+SAtk, -Atk)
Abilities:
Center - Free Action
Effect: Whenever the user is returned to its Poké Ball, it may activate Natural Cure to cure itself of all Status Afflictions.
Held Item:
Capabilities: Overland 7, Swim 4, Sky 8, Jump 2/2, Power 2, Intelligence 6, Aura, Glow, Naturewalk, Sprouter, Telekinetic, Telepath
Athletics: 2d6
Acrobatics: 3d6
Combat: 3d6
Stealth: 4d6+2
Perception: 6d6+2
Focus: 4d6
Tutor Points: 1/4 (Type Shift - 2, Advanced Mobility - 1)
Boon: Type Acclimation: The target gains 5 Damage Reduction against attacks of your chosen Type.
Edges: Advanced Mobility: Increase one Movement Capability by 2. This Edge may be taken multiple times, but may not be applied more than once to the same Movement Capability.
Sky
HP: 66/66 |
Hit Points |
10 |
0 |
10 |
Attack |
8 |
0 |
8 |
Defense |
10 |
0 |
10 |
Special Attack |
12 |
28 |
40 |
Special Defense |
10 |
8 |
18 |
Speed |
10 |
0 |
10 |
|
Injuries: 0
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Heal Bell |
Center |
None |
|
- |
|
Burst 3, Sonic |
All targets are cured of any Persistent Status ailments. |
Beauty - Reflective Appeal |
Magical Leaf |
EoT |
None |
|
DB8 - 3d6+10 / 21 |
|
8, 1 Target |
Magical Leaf cannot miss. |
Beauty - Exhausting Act |
Recover |
Center |
None |
|
- |
|
Self |
The user regains HP equal to half of its full HP. |
Smart - Reflective Appeal |
Calm Mind |
EoT |
None |
|
- |
|
Self |
Raise the user's Special Attack 1 Combat Stage and raise the user's Special Defense 1 Combat Stage. |
Smart - Get Ready! |
Signal Beam |
EoT |
2 |
|
DB8 - 3d6+10 / 21 |
|
6, 1 Target |
Signal Beam confuses the target and any Legal Targets on 19-20 during Accuracy Check. |
Beauty - Incentives |
Shadow ball |
EoT |
2 |
|
DB10 - 3d12+10 / 30 |
|
8, 1 Target |
Shadow Ball lowers the foe's Special Defense 1 Combat Stage on 17-20 during Accuracy Check. |
Smart - Exhausting Act |
Next Level Up Moves: Ancient Power - 28
Evolution: None
Uisge the Frillish
Level 15: 220/250 EXP
Gender: Female
Type: Water/Ghost
Nature: Stark (+Def, -Hp)
Abilities:
Battle - Free Action
Trigger: The user is damaged by a Melee Move
Effect: The Move becomes Disabled.
Held Item:
Capabilities: Overland 1, Swim 4, Jump 2/2, Power 1, Intelligence 3, Darkvision, Dead Silent, Fountain, Invisibility, Underdog
Athletics: 1d6
Acrobatics: 2d6
Combat: 2d6
Stealth: 3d6
Perception: 2d6
Focus: 2d6
Tutor Points: 4/4
Boon: Type Acclimation: The target gains 5 Damage Reduction against attacks of your chosen Type.
Edges:
HP: 61/61 |
Hit Points |
5 |
7 |
12 |
Attack |
4 |
0 |
4 |
Defense |
7 |
6 |
13 |
Special Attack |
7 |
6 |
13 |
Special Defense |
9 |
6 |
15 |
Speed |
4 |
0 |
4 |
|
Injuries: 0
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Bubble |
At-Will |
2 |
|
DB4 - 1d8+5 / 10 |
|
Burst 1 |
Bubble lowers the target's Speed on 16-20 during Accuracy Check. |
Cute - Desperation |
Water Sport |
EoT |
None |
|
- |
|
Burst 2, Coat |
All targets in the burst, including the user, gain a Coat which grants them 1 Step of Resistance to Fire Type Moves. After a target has been hit by a damaging Fire Type Move, the coat is removed. |
Cute - Sabotage |
Absorb |
At-Will |
2 |
|
DB2 - 1d6+3 / 6 |
|
4, 1 Target |
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. |
Smart - Good Show! |
Night Shade |
Center |
2 |
|
- |
|
8, 1 Target |
The target loses HP equal to the level of Night Shade's user. Do not apply weakness or resistance. Do not apply stats. |
Smart - Steady Performance |
Bubblebeam |
EoT |
2 |
|
DB10 - 3d12+10 / 30 |
|
4, 1 Target |
Bubblebeam lowers the target's Speed on 18-20 during Accuracy Check. |
Beauty - Desperation |
Next Level Up Moves: Recover 17
Evolution: Jellicent - Level 35
Uafás the Absol
Level 15: 220/250 EXP
Gender: Female
Type: Dark/Ghost
Nature: Adamant (+Atk, -SAtk)
Abilities:
Static
Effect: While within 3 meters of the user, all foes are Suppressed. This effect ends when the user is Fainted.
Held Item:
Capabilities: Overland 7, Swim 4, Jump 2/2, Power 3, Intelligence 4, Darkvision, Stealth, Tracker
Athletics: 3d6+2
Acrobatics: 4d6
Combat: 4d6
Stealth: 4d6+2
Perception: 3d6
Focus: 3d6
Tutor Points: 2/4 (Type Shift - 2)
Boon: Type Assault: Pick a Damaging Move of your Chosen Type known by the target. Increase its Damage Base by +1.
Shadow Claw
Edges:
HP: 68/68 |
Hit Points |
7 |
8 |
15 |
Attack |
15 |
7 |
22 |
Defense |
6 |
7 |
13 |
Special Attack |
6 |
0 |
6 |
Special Defense |
6 |
7 |
13 |
Speed |
6 |
0 |
6 |
|
Injuries: 0
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Feint |
EoT |
2 |
|
DB3 - 1d6+5 / 8 |
|
Melee, Interrupt, Trigger |
If an Enemy uses Detect, Protect, Quick Guard, or Wide Guard, the user may immediately Shift as an Interrupt and use Feint as a Free Action against that enemy. This is a free Attack and does not consume a turn or Command. |
Beauty - Inversed Appeal |
Shadow Claw |
EoT |
2 |
|
DB10 - 3d12+10 / 30 |
|
Melee, Pass |
Shadow Claw is a Critical Hit on 18-20 during Accuracy Check. |
Cute - Exhausting Act |
Hone Claws |
EoT |
None |
|
- |
|
Self |
Raise the user's Attack 1 Combat Stage, and the user's Accuracy by +1 for the remainder of the encounter. |
Cool - Get Ready! |
Quick Attack |
At-Will |
2 |
|
DB4 - 1d8+5 / 10 |
|
Melee, 1 Target, Priority |
Priority - If the user has not yet taken their turn that round, Quick Attack may be declared during a foe's turn to immediately take your turn and use Quick Attack. |
Cool - Saving Grace |
Pursuit |
EoT |
2 |
|
DB6 - 2d6+8 / 15 |
|
Melee, 1 Target |
If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and has a Damage Base of 10 (3d12+10 / 30). |
Smart - Good Show! |
Role Play |
Battle |
None |
|
- |
|
Melee, 1 Target |
The user gains one of the target's Abilities, chosen at random, for the remainder of the encounter. This effect ends if the user Faints or is switched out. Role Play cannot miss. |
Cute - Catching Up |
Next Level Up Moves: Taunt - 17
Evolution: None